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Shikaku vs Tatamibari

Tatamibari is Shikaku’s closest relative — it also cuts a grid into rectangles, but the clues describe shape, not size.

Both puzzles divide a grid into rectangles with exactly one clue each. In Shikaku the clue is the rectangle’s area. In Tatamibari the clue is a symbol — “+” for a square, “–” for a rectangle wider than tall, “|” for one taller than wide — and no four rectangles may meet at a single corner.

Side by side

ShikakuTatamibari
ClueArea (a number)Shape symbol: +, –, |
Size known?YesNo
Shape known?NoPartly (square / wide / tall)
Extra rule—No point where four rectangles meet
PublisherNikoliNikoli
ComplexityNP-completeNP-complete

In detail

The two puzzles are mirror images: Shikaku tells you how big but not what shape; Tatamibari tells you roughly what shape but not how big. Tatamibari’s corner rule — named after the traditional arrangement of tatami mats — produces deductions that have no Shikaku equivalent.

Which should you play?

Shikaku is the better starting point: it is more widely published and its numeric clues are easier to reason about. Tatamibari is a rewarding next step once rectangle logic feels natural.

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Questions

What is Tatamibari?

A Nikoli logic puzzle where you divide a grid into rectangles; each contains one symbol saying whether it is a square, wider than tall, or taller than wide, and no four rectangles may meet at a point.

Is Tatamibari the same as Shikaku?

No. Both use rectangles, but Shikaku clues give area while Tatamibari clues give shape, and Tatamibari adds a corner rule.